Build your own TCG - Part 2
Build your own TCG - Part 1

Every theme is pasted on. Our job is to make that paste as strong as possible.

Jon Gilmour

Try to play your game as quickly as possible. Find out whether your core idea has the spark to be interesting. Don’t think about it; try it. Forget about balancing, artwork and UI. Instead try to define what you consider to be the core mechanisms, and test whether they are fun at all.

Asger Sams Granerud

ADLi_snapshot_CheaterCheater
ADLi_snapshot_Fusion

The fusion of two minds

Funny, when you’re designing a game (or anything really) and you get stuck, your mind happens to spawn new ideas from the road block. There have been several times where I’ve found myself at a fork in the road, having to pick one direction and sticking it out to the end. The benefit; explore an opportunity

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ADLi_snapshot_menko

Throw it to the ground

Yes! You literally collect them then throw them, but not in the bin. Welcome the world of Menko, the game where players collect card with art printed on them. Prints range from anime and manga characters, comic book heroes, baseball players, samurais and ninjas, and just about anything worth collecting. The cards themselves are a thick

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ADLi-Snap-Shot_Moving

I can’t escape responsibilities?

Yeah! 🙁 It’s been a rough couple of months for me and it’s all coming to a head. I’m moving! That’s the big news. My family’s been preparing for this day since we got back from March break and it’s coming up fast. In two weeks we’ll be listing our house and in about 30-60

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ADLi_snapshot_free_pnp

Want free games?

Well, it’s a lot easier than one thinks. The trick to acquiring anything in life is knowledge. You don’t need to have a large budget to procure a variety of fun and exciting games. I would even recommend buying used games online if you’re a casual gamer and want to try a variety of styles,

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ADLi_snapshot_BeDirect

Get to the point

Creating a game is a wonderful feeling. Having other enjoy what you’ve enjoyed creating is an artist’s or designer’s greatest accomplishment. Getting you newly developed game(s) out the public is nothing to shake a stick at, but the real nitty gritty comes with explaining how the game works. This is where some designers may not

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