Orillia Comic-Con

ADLi back on the Con Scene

I’m back on the scene, apparently. Orillia’s first ever comic convention had brought me and my game design prototypes out of hiding. This is a good thing. It was less than 2 years ago when I swore off big conventions. After the 2015 Fan Expo in Toronto, I felt as though my con-life would slow Read More

Con Updates – Print & Play

Con Update 1 The Print & Play service provided by ADLi is postponed due to new and exciting files. The PDF downloads will be available tomorrow. After the show, I figured I might as well touch up snd release the free game boards, rules and other fun things. The current list of games being deployed in Read More

Playtesting, feedback. Playtesting, feedback. Long pause. Repeat. This will never cease to be the secret to making a great game.

Ben Pinchback

Tip for new designers: your first half-dozen games (at least) are going to be terrible. Lower your expectations, iterate quickly, and be prepared to throw them out.

Peter C. Hayward

I feel like I'm missing something

Being busy is good… right?

Holy smack! The holiday season is here and Christmas is right around the corner. And what have I been doing this whole time since my last post? Hmph! Well, I’ll tell you. Busy Busy Bee I’ve been gone for quite some time, eh? So without getting into too much details here’s a summary of what has Read More

Finally Moved

Finally Moved to Barrie

Yeah, you may have not known but I had moved from Brampton to Barrie. If you haven’t read the precursor to this please do. It’s been a pain in the ass trying to manage a crazy busy schedule at work, pre-packing for the move, maintaining websites and meetings with clients, all while trying to STILL do Read More

A key tool in developing a mature design is addressing those lingering feelings you have as a player. Isolate and fix those 1% kinks.

Grant Rodiek

Build your own TCG 2 – Online tools

Is there anything you can’t do online nowadays? Websites were, in part, created to share information and publically (or privately) document the knowledge and opinions of others. In an age where you can literally run a company sitting on your cell phone in a coffee shop, we turn to the World Wide Web for guidance. This Read More

Build your own TCG 1 – Desktop publishing

Since before the insatiable itch of trading card games (TCG) hit me, I have always wanted to design and play my own battle card game. Now card games have come a long way and have several classifications, like CCG (collectible card game) and LCG (living card game). After the introduction of Pokémon — which I was a Read More

Every theme is pasted on. Our job is to make that paste as strong as possible.

Jon Gilmour

1 2 3 5