Category: Card Games

Build your own TCG 2 – Online tools

Is there anything you can’t do online nowadays? Websites were, in part, created to share information and publically (or privately) document the knowledge and opinions of others. In an age where you can literally run a company sitting on your cell phone in a coffee shop, we turn to the World Wide Web for guidance. This Read More

Build your own TCG 1 – Desktop publishing

Since before the insatiable itch of trading card games (TCG) hit me, I have always wanted to design and play my own battle card game. Now card games have come a long way and have several classifications, like CCG (collectible card game) and LCG (living card game). After the introduction of Pokémon — which I was a Read More

Cheater Cheater Pumpkin Eater

Is it your responsibility as a game designer to create a system where it is difficult to cheat? This conversation has people flip flopping depending on which side they sympathize with, the player or the designer. But since this post is directed at designers there should be no defensive stance on this. I will say Read More

Throw it to the ground

Yes! You literally collect them then throw them, but not in the bin. Welcome the world of Menko, the game where players collect card with art printed on them. Prints range from anime and manga characters, comic book heroes, baseball players, samurais and ninjas, and just about anything worth collecting. The cards themselves are a thick Read More

Get to the point

Creating a game is a wonderful feeling. Having other enjoy what you’ve enjoyed creating is an artist’s or designer’s greatest accomplishment. Getting you newly developed game(s) out the public is nothing to shake a stick at, but the real nitty gritty comes with explaining how the game works. This is where some designers may not Read More

It just got Real-Time in here!

Every wondered what real-time gaming is? Well, wonder no longer. For those not familiar with the concept of real-time table top gaming here is the short and sweet of it: “Real-time games often allow for players to take their turns (or part of their turns) simultaneously. This is in contrast to turn-based games. There are Read More

I’ve heard of going in blind, but…

How incredibly awesome is this to see? Now don’t get me wrong. I’m not blown away by a blind person playing board games, but MTG of all things. There is so much textual detail and context in Magic that one would think it’s overwhelming even if you could see. The cards are beautiful and that Read More

Kickstarter Campaign Round Up – Part 4

Game makers, heart breakers, and failed success I shared this KS Round Up with my TYL crew a short while back through email. I just pulled a massive list of campaigns through my Gmail search and only picked up on the ones I thought were worth writing about. I share snippet reviews via email all Read More

Kickstarter Campaign Round Up – Part 3

They just keep on coming … and going A short follow up to the last set of campaigns I shared in part 2. Another set of well appreciated campaigns that had fallen well short of the mark. Trust me, it’s not like I’m ONLY picking on the campaigns that have failed, but statistically speaking there Read More

Kickstarter Campaign Round Up – Part 2

The Good, The Bad, and the Ugly Here are some interesting facts: It has been reported as of January 2014 that just under a mere 44% of KS campaigns are successful at reaching their target goal. A recent analysis of Indiegogo’s site showed a somewhat lower overall success rate of 34% if only projects that received Read More

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