Category: Concepts

Axia Versus

Clone Wars – Axia meets its twin

If a designer publishes a game and you’ve never heard of it, does it exist? Better question: If a designer publishes a game and you’re not around to play it, is it still good? Well, someone was there to review it and it was poor apparently. This “clone” had my interest piqued at first glance. Why concentric Read More

ADLi - Fusion Evolution

The fusion of two minds – Game evolution

The evolution of mind — Funny, when you’re designing a game (or anything really) and you get stuck, your mind happens to spawn new ideas from the road block. There have been several times where I’ve found myself at a fork in the road, having to pick one direction and sticking it out to the end. Read More

Get to the point

Creating a game is a wonderful feeling. Having other enjoy what you’ve enjoyed creating is an artist’s or designer’s greatest accomplishment. Getting you newly developed game(s) out the public is nothing to shake a stick at, but the real nitty gritty comes with explaining how the game works. This is where some designers may not Read More

Archiving Notes – The tedium

A couple nights ago I decided to go through some of my old note books. I was cleaning the office when I realized “I don’t have all my game dev note books in one place.” Worst case scenario I lose a book or it gets damaged. Wouldn’t wish that fate upon any creative or designer, Read More

Working diligently behind closed doors

What have I been up to over the last month and a half? Well, that is a great question and since I haven’t been putting up any posts here for a while, I thought I’d share a short breakdown of what I have lined up at the moment. LANDAL AT WAR (LaW) LaW is an Read More

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