Try to play your game as quickly as possible. Find out whether your core idea has the spark to be interesting. Don’t think about it; try it. Forget about balancing, artwork and UI. Instead try to define what you consider to be the core mechanisms, and test whether they are fun at all.

Asger Sams Granerud

Cheater Cheater Pumpkin Eater

Is it your responsibility as a game designer to create a system where it is difficult to cheat? This conversation has people flip flopping depending on which side they sympathize with, the player or the designer. But since this post is directed at designers there should be no defensive stance on this. I will say Read More

ADLi - Fusion Evolution

The fusion of two minds – Game evolution

The evolution of mind — Funny, when you’re designing a game (or anything really) and you get stuck, your mind happens to spawn new ideas from the road block. There have been several times where I’ve found myself at a fork in the road, having to pick one direction and sticking it out to the end. Read More

Throw it to the ground

Yes! You literally collect them then throw them, but not in the bin. Welcome the world of Menko, the game where players collect card with art printed on them. Prints range from anime and manga characters, comic book heroes, baseball players, samurais and ninjas, and just about anything worth collecting. The cards themselves are a thick Read More

I can’t escape responsibilities?

Yeah! 🙁 It’s been a rough couple of months for me and it’s all coming to a head. I’m moving! That’s the big news. My family’s been preparing for this day since we got back from March break and it’s coming up fast. In two weeks we’ll be listing our house and in about 30-60 Read More

Want free games?

Well, it’s a lot easier than one thinks. The trick to acquiring anything in life is knowledge. You don’t need to have a large budget to procure a variety of fun and exciting games. I would even recommend buying used games online if you’re a casual gamer and want to try a variety of styles, Read More

Get to the point

Creating a game is a wonderful feeling. Having other enjoy what you’ve enjoyed creating is an artist’s or designer’s greatest accomplishment. Getting you newly developed game(s) out the public is nothing to shake a stick at, but the real nitty gritty comes with explaining how the game works. This is where some designers may not Read More

Apologies for being MIA

If you’ve been following my Facebook or Tumblr or Twitter you may have seen some posts recently. Over the last 20-40 days though there haven’t been much in the way of updates to ADLi. I still have KS Campaign posts to draft and edit, a few other ideas and game community things I’ve written and Read More

It just got Real-Time in here!

Every wondered what real-time gaming is? Well, wonder no longer. For those not familiar with the concept of real-time table top gaming here is the short and sweet of it: “Real-time games often allow for players to take their turns (or part of their turns) simultaneously. This is in contrast to turn-based games. There are Read More

I’ve heard of going in blind, but…

How incredibly awesome is this to see? Now don’t get me wrong. I’m not blown away by a blind person playing board games, but MTG of all things. There is so much textual detail and context in Magic that one would think it’s overwhelming even if you could see. The cards are beautiful and that Read More

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