Prototype everything! You never know what works in the real world if you only design in your head. A failed test may result in a successful fix for something else.
Make it smaller. Then make it smaller again. Until you can’t anymore.
John du Bois
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Game makers, heart breakers, and failed success I shared this KS Round Up with my TYL crew a short while back through email. I just pulled a massive list of campaigns through my Gmail search and only picked up on the ones I thought were worth writing about. I share snippet reviews via email all
Those nights when your brain just won’t close up shop and pure nectar is pouring through.
I’ve come across a board game podcast just recently and it’s very down to earth. I like the 3 hosts, Jeremy, Brian and Richard. They’re honest, they’re nerdy, they’re real. In this podcast Brian and Jeremy state their point of view on Early Birds in Kickstarter campaigns. You can watch the video edition of the
They just keep on coming … and going A short follow up to the last set of campaigns I shared in part 2. Another set of well appreciated campaigns that had fallen well short of the mark. Trust me, it’s not like I’m ONLY picking on the campaigns that have failed, but statistically speaking there
The Good, The Bad, and the Ugly Here are some interesting facts: It has been reported as of January 2014 that just under a mere 44% of KS campaigns are successful at reaching their target goal. A recent analysis of Indiegogo’s site showed a somewhat lower overall success rate of 34% if only projects that received