Month: June 2015

Kickstarter Campaign Round Up – Part 4

Game makers, heart breakers, and failed success I shared this KS Round Up with my TYL crew a short while back through email. I just pulled a massive list of campaigns through my Gmail search and only picked up on the ones I thought were worth writing about. I share snippet reviews via email all Read More

Those nights when your brain just won’t close up shop and pure nectar is pouring through.

Does the early bird always get the worm?

I’ve come across a board game podcast just recently and it’s very down to earth. I like the 3 hosts, Jeremy, Brian and Richard. They’re honest, they’re nerdy, they’re real. In this podcast Brian and Jeremy state their point of view on Early Birds in Kickstarter campaigns. You can watch the video edition of the Read More

Kickstarter Campaign Round Up – Part 3

They just keep on coming … and going A short follow up to the last set of campaigns I shared in part 2. Another set of well appreciated campaigns that had fallen well short of the mark. Trust me, it’s not like I’m ONLY picking on the campaigns that have failed, but statistically speaking there Read More

Go Turbo – Diamond in the rough

During my recent visit to my local Valvil (Value Village) thrift store, I came across a collectors item like no other. The hard to find, and even harder to justify NEC TurboExpress.  The TurboExpress is a handheld video game console, released by NEC in 1990. It is essentially a portable version of the TurboGrafx-16/PC Engine Read More

Kickstarter Campaign Round Up – Part 2

The Good, The Bad, and the Ugly Here are some interesting facts: It has been reported as of January 2014 that just under a mere 44% of KS campaigns are successful at reaching their target goal. A recent analysis of Indiegogo’s site showed a somewhat lower overall success rate of 34% if only projects that received Read More

The Idea Fairy Strikes Again

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Archiving Notes – The tedium

A couple nights ago I decided to go through some of my old note books. I was cleaning the office when I realized “I don’t have all my game dev note books in one place.” Worst case scenario I lose a book or it gets damaged. Wouldn’t wish that fate upon any creative or designer, Read More

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