Every theme is pasted on. Our job is to make that paste as strong as possible.
Try to play your game as quickly as possible. Find out whether your core idea has the spark to be interesting. Don’t think about it; try it. Forget about balancing, artwork and UI. Instead try to define what you consider to be the core mechanisms, and test whether they are fun at all.
Asger Sams Granerud
Is it your responsibility as a game designer to create a system where it is difficult to cheat? This conversation has people flip flopping depending on which side they sympathize with, the player or the designer. But since this post is directed at designers there should be no defensive stance on this. I will say
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