Ideas are always brewing upstairs, just like my creative design work, and I felt I should explore it. Only in the past 2-3 years has it really made an impact on me. Also being exposed to the unfathomable amount of game creatives out there, it was no wonder the analog gaming community is making such a comeback into mainstream.
Being a con-goer, I’ve never really thought to pay attention to the game designers out there — I’m referring to both digital and analog crafters, developers and designers. My con experiences were mostly geared around comics, fine art and animation. The cultures naturally blend and until I was on the other end of that vale I never realized how many game crafters frequented conventions that were not board game related. Fan Expo, for instance, was an eye opening for me. So much so that in 2013 I decided to buck up and bring my raw demos to the show just to see if anyone cared. And to my pleasant surprise, so many did. The one truth that I took away from that show is no matter what age, culture or media demographic there are, everyone’s into board games. This truth has cemented my resolve to keep outputting the best I know how.
Below is a short list of games that have made it past the planning process and have proven to work under my general concept of rules. Now it’s time to test varying mechanisms and find out where the holes are. Breaking your own game is frustrating and inspiring. Yes, it may sound odd but from the ashes of a perceptibly sound concept comes something bigger, bolder and quite often simpler solution.
The game of influence: The purpose of the game is the build a row of loyal delegates in ascending or descending tier order. Players can affect their opponent’s delegation or hand by using either Aggressive or Passive functions, placed on opposite ends of each card. A 2-4 player game using a deck-building mechanic, secure the hearts of the people as abuse your power to en route to victory.
A take on the classic medieval duel of jousting. Both players take their 5 turns simultaneously as they tilt. The game consists of a game board, 6 knight pawns, 1 coin, and 2 identical decks of 20 cards. Each player uses an equal, but shuffled deck of moves, they attempt to score points in their 5 passes. If a player is dismounted, they lose automatically. There are 6 nobles to choose from, 4 steeds and all come with their own abilities and values leads to a varied and strategical fun day of joust.
A racing TCG based on an original comic book series (ORBUSTER) written and drawn by me. It features 4 teams of 3 wheelers (racers), each out to prove they are the best of the best. Game provides an only-cards and a board & cards gameplay format. The sector per course are random and each wheeler has specific attributes that help or hinder their ability to maneuver through the course. With each turn, the pace leader can change hands and the gameplay intensifies as you try to outlast and ultimately outrun your opponent. Timing is your weapon and the course your enemy.
Flip Switch Bump: The working title for this hex tile game where you trap, hop and push your way to victory. A little strategy and a lot of chaos makes this game a blast for 2-6 players. The more players the more chaotic excitement, and the last player standing wins.
Race for the Sun: Build your pyramid. Build your legacy. Currently still in the middle of development, the mechanics are simple; roll a die, draw a stone piece and match the glyphs on 1 of the 3 sides. The idea is to finish building your 25pc pyramid before you opponent does. But keep in mind with the use of event cards (in the Advanced Rules) the game gets a whole lot trickier and involved. Are you the master architect who the gods will favour?
Deities & Demons: My attempt at materializing a 4D game system. Code named “Project Qü6iSys (pron. kew’bih’sis)”, this new 4D platform will provide players with the ultimate exploration of all planes in 3D space and more.
Junk Mail: 1 to 2 player game built similarly to solitaire. Your goal is to archive, delete and clear your inbox before you get spammed out of the game. Playing cards into the 10 slots in front of you and drawing from a face down deck, you sort and place your emails on top of one another. Action cards like Forward, Reply, Delete, Archive and Mark as Read allow you to reset, clear or add to cards in the 10 slots allotted.
If you stopped by my booth, stay up to date with my game designsSign Upx