I’m back on the scene, apparently. Orillia’s first ever comic convention had brought me and my game design prototypes out of hiding. This is a good thing. It was less than 2 years ago when I swore off big conventions. After the 2015 Fan Expo in Toronto, I felt as though my con-life would slow
Con Update 1 The Print & Play service provided by ADLi is postponed due to new and exciting files. The PDF downloads will be available tomorrow. After the show, I figured I might as well touch up snd release the free game boards, rules and other fun things. The current list of games being deployed in
Playtesting, feedback. Playtesting, feedback. Long pause. Repeat. This will never cease to be the secret to making a great game.
Tip for new designers: your first half-dozen games (at least) are going to be terrible. Lower your expectations, iterate quickly, and be prepared to throw them out.
Peter C. Hayward
Holy smack! The holiday season is here and Christmas is right around the corner. And what have I been doing this whole time since my last post? Hmph! Well, I’ll tell you. Busy Busy Bee I’ve been gone for quite some time, eh? So without getting into too much details here’s a summary of what has
A key tool in developing a mature design is addressing those lingering feelings you have as a player. Isolate and fix those 1% kinks.
Is there anything you can’t do online nowadays? Websites were, in part, created to share information and publically (or privately) document the knowledge and opinions of others. In an age where you can literally run a company sitting on your cell phone in a coffee shop, we turn to the World Wide Web for guidance. This
Since before the insatiable itch of trading card games (TCG) hit me, I have always wanted to design and play my own battle card game. Now card games have come a long way and have several classifications, like CCG (collectible card game) and LCG (living card game). After the introduction of Pokémon — which I was a
Every theme is pasted on. Our job is to make that paste as strong as possible.
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