Every theme is pasted on. Our job is to make that paste as strong as possible.
Try to play your game as quickly as possible. Find out whether your core idea has the spark to be interesting. Don’t think about it; try it. Forget about balancing, artwork and UI. Instead try to define what you consider to be the core mechanisms, and test whether they are fun at all.
Asger Sams Granerud
Is it your responsibility as a game designer to create a system where it is difficult to cheat? This conversation has people flip flopping depending on which side they sympathize with, the player or the designer. But since this post is directed at designers there should be no defensive stance on this. I will say
The evolution of mind — Funny, when you’re designing a game (or anything really) and you get stuck, your mind happens to spawn new ideas from the road block. There have been several times where I’ve found myself at a fork in the road, having to pick one direction and sticking it out to the end.
Yes! You literally collect them then throw them, but not in the bin. Welcome the world of Menko, the game where players collect card with art printed on them. Prints range from anime and manga characters, comic book heroes, baseball players, samurais and ninjas, and just about anything worth collecting. The cards themselves are a thick
Yeah! 🙁 It’s been a rough couple of months for me and it’s all coming to a head. I’m moving! That’s the big news. My family’s been preparing for this day since we got back from March break and it’s coming up fast. In two weeks we’ll be listing our house and in about 30-60
Well, it’s a lot easier than one thinks. The trick to acquiring anything in life is knowledge. You don’t need to have a large budget to procure a variety of fun and exciting games. I would even recommend buying used games online if you’re a casual gamer and want to try a variety of styles,
Creating a game is a wonderful feeling. Having other enjoy what you’ve enjoyed creating is an artist’s or designer’s greatest accomplishment. Getting you newly developed game(s) out the public is nothing to shake a stick at, but the real nitty gritty comes with explaining how the game works. This is where some designers may not
If you’ve been following my Facebook or Tumblr or Twitter you may have seen some posts recently. Over the last 20-40 days though there haven’t been much in the way of updates to ADLi. I still have KS Campaign posts to draft and edit, a few other ideas and game community things I’ve written and
Every wondered what real-time gaming is? Well, wonder no longer. For those not familiar with the concept of real-time table top gaming here is the short and sweet of it: “Real-time games often allow for players to take their turns (or part of their turns) simultaneously. This is in contrast to turn-based games. There are
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