Category: Board Games

Beyond the silver lining

It was the best of times

… It was the worst of times. In all honestly the Cottage Country Con (CCC) in Orillia this year wasn’t all that bad. Reviews online may be a bit over zealous, but there is no doubt the show was plagued with amateur mistakes. From a setup perspective, space management and visitor flow, execution was a Read More

Axia Versus

Clone Wars – Axia meets its twin

If a designer publishes a game and you’ve never heard of it, does it exist? Better question: If a designer publishes a game and you’re not around to play it, is it still good? Well, someone was there to review it and it was poor apparently. This “clone” had my interest piqued at first glance. Why concentric Read More

Round and Round

Round and round and round we go

Circular board games. YES!! They are amazing, and I’ve talked a little bit about it during my Axia: The clone wars post a while back. Circular boards, without or without concentric circles, are visually appealing due to many factors – like varied paths of movement and multi-directional strategy. The mechanisms required to drive a circular Read More

Cheater Cheater Pumpkin Eater

Is it your responsibility as a game designer to create a system where it is difficult to cheat? This conversation has people flip flopping depending on which side they sympathize with, the player or the designer. But since this post is directed at designers there should be no defensive stance on this. I will say Read More

ADLi - Fusion Evolution

The fusion of two minds – Game evolution

The evolution of mind — Funny, when you’re designing a game (or anything really) and you get stuck, your mind happens to spawn new ideas from the road block. There have been several times where I’ve found myself at a fork in the road, having to pick one direction and sticking it out to the end. Read More

Get to the point

Creating a game is a wonderful feeling. Having other enjoy what you’ve enjoyed creating is an artist’s or designer’s greatest accomplishment. Getting you newly developed game(s) out the public is nothing to shake a stick at, but the real nitty gritty comes with explaining how the game works. This is where some designers may not Read More

It just got Real-Time in here!

Every wondered what real-time gaming is? Well, wonder no longer. For those not familiar with the concept of real-time table top gaming here is the short and sweet of it: “Real-time games often allow for players to take their turns (or part of their turns) simultaneously. This is in contrast to turn-based games. There are Read More

The board game library you never had

Don’t have a large board game library at home? Maybe you just don’t have the space, the shelving or the cashola to maintain such a habit, but don’t despair. Board Game Arena has you covered. Thousands of players subscribed and hundreds are online right now to take you on in one of their many board games Read More

Kickstarter Campaign Round Up – Part 4

Game makers, heart breakers, and failed success I shared this KS Round Up with my TYL crew a short while back through email. I just pulled a massive list of campaigns through my Gmail search and only picked up on the ones I thought were worth writing about. I share snippet reviews via email all Read More

Kickstarter Campaign Round Up – Part 3

They just keep on coming … and going A short follow up to the last set of campaigns I shared in part 2. Another set of well appreciated campaigns that had fallen well short of the mark. Trust me, it’s not like I’m ONLY picking on the campaigns that have failed, but statistically speaking there Read More

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